Abjuration: A respectable school with respectable practitioners. Tends to draw in the kindly, protective sorts.
Conjuration: The school of either the dangerously experimental madmen or the calm creators with almost no in between. Treat them with caution, like you would an unknown dog.
Divination: The stereotypically calm school that breeds miscreants and malefactors by the dozen. An otherwise respectable school tainted by one too many bad apples.
Enchantment: Either pulling the strings or making people think they are. Either way, they’re not to be trusted.
Evocation: Chaos gremlins. Evokers will likely always need to be held back, because their first and only response to a problem is usually to wipe it out entirely.
Illusion: Do Not Trust.
Necromancy: Usually edgy folk who can descend into villainy with alarming speed, but the school has recently seen a resurgence of people trying to show off the lighter side of the darkest school. Treat with caution, as someone may be pulling a double-con by being a villain pretending to be someone trying to redeem Necromancy.
Transmutation: Two-faced, sometimes literally, but there’s never a caster more flexible than a Transmutation caster. Again, sometimes literally. Can generally be relied on, but watch out.